AI Insights · Timothy · July 2021
Top 5 City Building Games Performance in Middle East Q2 2021
Explore the performance of the top 5 city building games in the Middle East during Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top 5 city building games in the Middle East displayed varied performance metrics across downloads, revenue, and active users. This analysis provides insights into these trends based on data from Sensor Tower.
SimCity BuildIt from Electronic Arts saw fluctuations in its weekly revenue, peaking at approximately $14K in the last week of June. Weekly downloads for the app displayed a significant increase mid-quarter, reaching around 12K in the week of May 31. The game also experienced a rise in weekly active users, peaking at nearly 64K in early June.
The Tribez: Build a Village by Game Insight showed a more modest performance. Weekly revenue peaked at about $2.8K in late April. Downloads were relatively low, with a notable increase to 851 in the last week of June. Weekly active users hovered around 3K to 6K throughout the quarter.
Smurfs' Village from Garden City Games had a steady weekly revenue, peaking at $2.8K in early May. The game saw consistent weekly downloads, with a high of 2.4K in early June. Active users remained stable, ranging from 9K to 10K throughout the quarter.
Global City: Building Games by MY.GAMES B.V. experienced varying weekly revenue, peaking at around $1.9K at the end of May. Weekly downloads showed a significant spike to over 3K in mid-April but declined towards the end of the quarter. Active users peaked at around 5.4K in mid-April.
Megapolis: City Building Sim from Social Quantum had stable weekly revenue, reaching approximately $2.1K in late April. Downloads were steady, with a peak of 3.5K in mid-April. Active users ranged from 8K to 9K, maintaining a consistent user base throughout the quarter.
For more detailed insights and analysis, visit Sensor Tower.